Tuesday, 26 November 2013

100% Harada Approved!

What's that? Oh just Katsuhiro Harada: CREATOR OF TEKKEN retweeting my Combot illustration! Today is a good day!

Monday, 25 November 2013

Combot


The Vitruvian Combot! This was an idea that acted as an evolution of the wireframe blueprint of Prototype Jack. I was inspired to use Combot as the 'frame' for a fighter, so showed his layout and how he moved. I experimented with the blending and opacity to make the illustration look like it was done using a pen and pencil on old, aged paper. I was very happy with the result!

Sunday, 17 November 2013

Lili De Rochefort

"Combien de temps pouvez-vous supporter mes attaques?" Miss Emelie De Rochefort, looking pretty, dangerous and pretty dangerous! I wanted to make this one a tad more stylized, playing with gradient toold and different shading techniques. I also wanted to keep the style relatively simple. I included a scribbled Eiffel Tower in the background as a subtle hint towards her French heritage.

Friday, 8 November 2013

Unknown

Next day posting! Aww yeah! The beautiful but deadly Unknown: Jun Kazama's darker side! I wanted to use a more loose, painted style to represent her weird gooey powers, so I used some watercolour brushes, but used standard vectors for her actual body and features. Once again, I am glad at the results and am getting faster at completing my drawings! What used to take nearly a month is now down to a few days!

Thursday, 7 November 2013

Mokujin

The Wooden Master of Mimicry himself: Mokujin! This guy was one of my favourites all the way back since Tekken 3. His quirky, yet simplistic design, coupled with his ability to entertain without words just always seemed to click with me. For this character, I added simple log shapes and altered the gradient effect on each. I then started attempting to add more detail and texture to the wood and metal that make the character up. However, I found that I liked the simplistic, almost 'children's storybook' style that I had created. Because of this, I kept it simple, added some more details like the concentric rings on the ends of the logs and the quick 'foresty' background. This was also my fastest entry in Project: Tekken so far. Yet also the one I have rambled on about the most. Go figure.